SERVER RULES Freedom is not immunity

Play brutal.
Play clean.

Semi-anarchy protects dangerous gameplay, not cheating or abuse. These rules are deliberately short enough to remember and broad enough to protect the world.

Respect real people

No hate speech, targeted harassment, threats, sexual solicitation, doxxing or bullying. Conflict inside the game never excuses abuse outside it.

Semi-anarchy gameplay is allowed

PvP, raiding, traps, theft, alliances and betrayal are part of the game outside protected areas. Spawn protections and explicit staff event boundaries must be respected.

No unfair clients or information

No hacked clients, x-ray, combat automation, movement cheats, prohibited macros, packet manipulation or tools that provide an unfair gameplay advantage.

No exploits or server damage

Do not duplicate items, abuse bugs, bypass market limits, create lag machines, crash clients or attack infrastructure. Report serious exploits privately instead of testing them on players.

Keep the economy in game

No unauthorized real-money trading, account sales, chargeback fraud or attempts to cash out Gold. In-game deals are risky by design, but technical scams, impersonation and exploit-based theft are not.

No evasion or coordinated abuse

Do not use alternate accounts, Bedrock/Java identity differences or groups of accounts to evade punishments, listing limits, cooldowns or other safeguards.

Names, skins and content must be safe

Usernames, skins, builds, signs and chat must follow the Minecraft Community Standards. Content promoting hate, illegal activity or real-world harm is not permitted.

Staff protect the intent of the rules

Staff may remove harmful content, reverse exploit damage and apply warnings, temporary restrictions or permanent bans. Severity, intent, history and impact determine the response.

Important: rules may be refined during beta testing. Material changes will be dated here. Minecraft’s own Community Standards and Usage Guidelines also apply to every server, including private servers.