Shared survival
Java and Bedrock players compete in one persistent survival world with the same balances and markets.
DONKEYMCSERVER INFO One world, two editions
DonkeyMC is a cross-platform semi-anarchy survival server built around risk, scarcity and a transparent player economy. The server is open to everyone during beta; features, commands, prices, balance and world rules may still change.
Semi-anarchy means the world permits conflict, raiding, traps and risky deals while still enforcing rules against cheating, harassment, real-world abuse and actions intended to damage the server itself.
Java and Bedrock players compete in one persistent survival world with the same balances and markets.
One home per player, /spawn and random teleport help you move without removing the danger of exploration.
Every useful item has context: server supply, player demand, historical prices or player-only scarcity.
The main systems are designed to be discoverable in game. Command availability may be adjusted during beta testing.
/shopUse every Server and Player Market flow through one interface./sellOpen the secure server-sale interface./balanceView your current Gold balance./pay <player> <amount>Transfer Gold to another online player./baltopView the wealth leaderboard./notorietyView non-purchasable seasonal recognition./voteView verified rewards and community Rush progress./rtpTeleport to a random survival location./sethomeSet your single personal home./homeReturn to your saved home./spawnReturn to the protected server spawn./worthCheck whether an item is server-traded or player-market-only.The server and players serve different economic roles. Everyday liquidity comes from the server; rare-item discovery belongs to players.
Buy and sell common goods at prices that react to supply and demand. A permanent spread prevents instant buy-sell profit.
Auction listings use held-stack price entry, preview, confirmation and cancellation; funded buy-order fills use a protected deposit chest. Listings use dynamic minimums, a 1% fee and a 5% seller tax.
Prestige and progression loot can only be traded between players. It stays visible in the live catalog without a server buy or sell price.
Verified community votes can unlock a temporary, capped bonus or discount for one real item family. Cooldowns and personal limits prevent farming the event.
Seasonal status comes from audited selling, verified votes and completed challenges. Gold balances and Tebex purchases grant no points.
Clear answers before you join.
Yes. Both editions enter the same world and use the same economy. Bedrock players use port 19132.
Raiding and destructive survival gameplay may occur outside protected areas. Deliberate server damage, lag machines, exploits and harassment are never treated as legitimate gameplay.
No. Elytra and other protected end-game items are Player Market Only, so their supply must come from actual gameplay.
Yes. We intend to preserve fair progress, but serious bugs, exploits or broken balance may require targeted rollbacks, balance corrections or economy changes.
No. The shop and checkout are closed during beta testing. The catalog remains visible only as a preview.