LIVE Transparent economy data

Every item.
Every movement.

Track server quotes, completed player-sale medians and historical movements across the entire catalog. Live data refreshes every five minutes without reloading the page.

MARKET STATUSConnecting…Waiting for live data
Catalogtracked Minecraft items
Risingdemand above baseline
Player-onlyend-game and prestige items
Next refresh5:00efficient live interval

MARKET PULSE

The Donkey economy at a glance

Five-minute signals from live server quotes, completed trades, Gold flows and the community vote drive. No estimates are shown before a metric is live.

24H WINDOW
Donkey Index
Awaiting live data A weighted view of the active market
Gold flow
CreatedAwaiting live dataDestroyedAwaiting live data
New Gold compared with permanent sinks
Trade volume
Awaiting live data Completed player and server trades in 24 hours
Sinks ratio
Awaiting live data Gold destroyed as a share of Gold created
Community meter
Awaiting live dataVote Rally data will appear here
Every verified vote moves the whole server forward

PRICE HISTORY

Select an item

Choose any catalog row to compare its server buy price, server sell price and completed player-sale median over time.

Server pays
Server charges
Player median
Price history grows automatically as the live economy records real changes.
Server paysServer charges

FULL CATALOG

Live item prices

Loading live economy…
0 itemsAll items remain visible • Player medians use completed sales from the last 7 days

Server Market: everyday items use dynamic server quotes that respond to supply and demand. Buy and sell through the in-game /shop interface.

Player Market: rare and end-game items remain player-only. A minimum listing price prevents destructive undercutting, while completed sales help inform the wider market.

Auction costs: listings have a 1% non-refundable fee and a 5% seller tax, and expire after 48 hours. Active asking prices alone never move server quotes.